Chapter 143 Phantom Goblin
Chapter 143 Phantom Goblin
Chapter 143 Phantom Goblin
It's possible to ascend to godhood?!
Gob's eyes lit up immediately. Goblins weren't interested in turning into liches, but gods were a different story.
But this excitement lasted only a moment. Leaving aside whether the godhood ceremony was real or not, such a legendary event was not something Gebu, who had just advanced to the second ring, should be considering.
People can dream, but they can't live in a dream.
"Can the choice of Arcane Heritage in the Book of Sand be changed after selection?"
The Book of Sand quotes Imind: "There will always be greedy apprentices who ask: Can I practice dual cultivation, or even multiple cultivations? And my answer is always the same: The path of wisdom is summarized by our predecessors through experience, and it is the most direct and fastest way for an apprentice to learn the mysteries. It's not that no one has tried to specialize in multiple schools of magic at the same time, but such people will find that even if they spend their entire lives, they will not be able to reach the progress achieved by specializing in a single school. A person's brain is limited, and each school is enough for a person to spend their entire life refining. Thus, the vast majority of people will still stop at the ordinary level (within level 5)."
"I'm not saying geniuses don't exist, but I haven't seen one. If your understanding of the mysteries surpasses that of all those who have ever touched magic before, perhaps you can transcend the limitations of the path of wisdom—as a professor, I neither recommend nor support you doing so."
So it won't work—but did that weird uncle just say something?
Geb tried to recall what the strange uncle had said when he was on the roller coaster—don't listen to the Book of Sand, go your own way, and so on.
"What kind of inspirational platitudes are these?" Gebu complained. "Give me some useful advice, it's all just empty platitudes."
After much deliberation and hesitation, Gebu finally decided to eliminate several schools of thought first.
Regardless of whether I can change my specialization later, the school of thought I've chosen now will definitely help solve my immediate problem! What's the use of becoming a god or anything else if I just die in the jaws of a manticore as soon as I go out?
First, eliminate the Enchanting School and the Necromancer School. Neither is suitable for me. In kingdoms teeming with witch hunters, enchanting strangers or playing with corpses is pure suicide.
Think about it, both of these schools of thought deal with people, but one controls the living and the other controls the dead.
Next, the School of Prophecy can also be eliminated: it's not that it's not strong enough, but this school's magic is mostly for seeking information, and it doesn't directly help Geb.
The Book of Sand is already the most powerful Great Book Cave; whatever you need, you can find it here.
After all, Gob wasn't content with merely observing fate; he wanted to change his circumstances—I don't believe in that fatalism at all! I, a goblin, will defy fate!
The remaining options are [Protection], [Summoning], [Illusion], [Empowerment], and [Change].
In comparison, the most basic are protection and energy building, one for defense and the other for offense, both of which are means to improve one's combat effectiveness.
Between offense and defense, Geb prefers offense—if his magic is powerful enough, he can avoid many battles. Nobody wants to mess with a walking fireball machine—but a walking meat shield is someone everyone wants to swipe at and test their skills.
The Transmutation specialization is directly related to alchemy, and this specialization should help me earn money quickly and complete the rituals required for leveling up. Furthermore, at higher levels, I might even find a way to transform back into a human.
The system of change is good in every way, except for two problems:
First: It can't provide immediate combat power. They've run out of alchemy materials; even if they research a formula, they can't manufacture it.
Second: Substitutability. These rituals, the alchemy stone—can be performed by other transmutation wizards; you don't necessarily have to learn them yourself. Other specialized abilities are genuinely for your own benefit, and no one else can substitute for them.
Summoning is a very practical school of thought. It's highly functional and indirectly boosts combat power. Spells like summoned creatures, Wizard's Hand, Cloud Mist, and Grease are among Geb's most frequently used spells.
However, specializing in this school of thought seems like a bit too much of an investment. Geb imagined himself rampaging with a bunch of magical minions, golems, and magical monsters—he felt like he was becoming some kind of stereotypical demon king.
No, no, no, that's not the art style I want.
Thinking about this, Geb carefully examined himself. What kind of wizard do I want to become?
First of all, I'm not a goblin who's all talk and no action. I'll unleash a fireball at the slightest provocation. Rather than mere destruction, my killing is more about achieving certain goals and securing my own interests.
Secondly, I'm not a steady and experienced front-line warrior who raises the shield to protect everyone—I prefer others to be my human shields, while I get things done behind the scenes, preferably without even showing my face.
Hey, even though that's what I say, I still personally step in at every crucial moment—I haven't built a team yet, and I can't trust anyone else!
I'm not a tyrant who wants to use magic to build a huge army and conquer the world, whether it's an army of the undead, an army of magic, or to charm a group of people to fight for me—that's too much trouble. My ambition isn't there. I want to become a wizard so that I can become stronger and no one can bully me. I don't have much interest in bullying others—unless they provoke me.
I'm cunning and treacherous. I sneak around doing dirty tricks, deceiving everyone and maneuvering through the crowd to profit myself. I don't want anyone to remember me, especially those I've tricked.
In that case, I'll choose illusion magic.
Geb scratched his head. This decision was important; should he really make it so hastily?
What are the benefits of illusion?
A small investment can yield a huge return. A low-level, level 0 spell can have a significant impact at crucial moments.
It's convenient for concealing one's identity and protecting one's safety. In this land of witch hunters, the best way to protect oneself is to avoid being discovered. Illusion magic is best suited for this purpose. Moreover, at higher levels, illusion wizards can even make illusions appear real. With Gebu's brilliant mind, he's sure to pull off many unique and ingenious feats.
What are the disadvantages of illusion?
There is no direct increase in combat power.
No, that's not right—illusion techniques can also be used in combat!
Suddenly, something occurred to Gebu. A way to defeat the scorpion suddenly came to him!
Although there are only three combatants, with the help of illusion magic, three people can be as powerful as a thousand troops.
After going through all the arcane traditions again, Geb finally chose the Illusionist school!
The instant he touched the Book of Sand, his body suddenly split into several phantoms, as if his soul had left his body—his body became translucent, and blood vessels, bones and muscles could be seen through his skin. These phantoms flickered and expanded around him, then converged in the distorted wind and merged with Gebu's original body!
He looked at his hands, and his body returned to its solid form. A profound etheric energy gathered on the surface of Gebu's body like static electricity. He controlled the energy with his will, and his figure swayed, like a reflection in water, undulating in the ripples.
Truth and falsehood intertwined, like a dream.
Is this the legacy of the Illusion School? That's pretty cool.
Geb looked at his swaying shadow and murmured:
Hello, Phantom Goblin.
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